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Milo!

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patrickvdk polycounter lvl 2
Milo-JPEG.jpg
Milo_Sculpt_Sheet.jpg
http://3.bp.blogspot.com/-QjRmaehcQyU/VUb7v5ifpdI/AAAAAAAADtw/e31GbrXftRY/s1600/Milo.png


Sculpted in Zbrush and rendered in Maya with Pixar Renderman.
I used normal map and displacement map for the details. As for the fur, I laid down the basic foundation using xgen using 2 descriptions. One for the white short fur, and the second one for longer fur. It is extremely difficult for me to get the result I wanted so I had to do touch ups in photoshop when I composited the image.

http://interspacedigital.blogspot.com/2015/05/milo-sculpt.html

vdkstudio.com

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