Has anyone else noticed how inaccurate the pointer is in Maya? For instance you point your mouse at an edge, and it instead highlights and selects an edge next to it. Or how when you use the target weld tool, it drags a vert into a different vert than the one you're aiming at? I've experienced this on 2 different work…
DIGITAL FUSION COMPOSITORS 2-3 Digital Fusion Compositors needed for California based film studio to work on a high profile feature film. Must be local to San Francisco, Ca or Los Angeles, Ca. Must have extensive experience in Digital Fusion and have at least 2-3yrs of experience in the film industry working on a least one…
Hey guys, I was looking for the polycounts of the new starcraft 2 models, so i could try and model out one of their zerg concepts. I didn't find that, but I did find this: http://www.starcraftwire.net/gallery/showgallery.php?cat=517 this site has shots of loaaads of models from starcraft 2! wow! but now that i see they…
I'm having trouble with my models when i'm importing them into dota 2. They are scaled down once imported into dota 2, in my viewport in 3ds max it's the same size as valves .fbx files (see attachment) but once in dota they are scaled down. I've done a reset x-form before skinning the item Also these are obviously not the…
[ame] http://www.youtube.com/watch?v=dc3OuXQHe9s&feature=related[/ame] A while back at a gnomon opening I remember seeing something like that type of fur on the model in zbrush, i was wondering if it was possible to create it from zbrush or if it was implemented in another program. And also i was wondering how long it…
Hey folks In an effort to try and re-up my portfolio and get some personal art done, I've started making an Estherian bridge from Torchlight 2. It's based off of this concept ( http://2.bp.blogspot.com/-LujCpIMWX6I/UFs-e9WVsQI/AAAAAAAAAJ0/VzuluoHIS6I/s1600/MF_Estherian+Wooden+bridge.jpg) by Mike Franchina. Here's where I'm…
Hey there, I've been working on a piece for the last 2 days, painter crashed when I tried to up res the document. Now, when I try to open the .spp file I get this error:Cannot load this project with this version: Cannot decode data Please tell me I didn't just lose 2 days of work!? I've been working with the same version…
Disk 1 is being re-released with a whole new title and cover (the original was knocked up quickly for the siggraph deadline by some 'artist' who thought changing the title would make it fit better !!!!!!!!!!!!!) just note that the content is EXACTLY the same as version 1... its not an upgrade or a version 2. We also have…
I add my few cents. I consider my self as semi-hardcore MMO player (I play hardcore for several weeks/months and then relax, depends on game). Please not I will be often referencing to Guild Wars 2. The main problem with MMOs right now is lack of innovation, and trying to copy-paste things that worked.. since EverQuest.…
EricChadwick: Yep, Soft Selection has been in Maya since Maya 2008 extension 1. Here's a diagram of selection methods comparing Maya 2008 and Max 2010. I'm using the same mesh and achieving the same results in both packages. I have documented the steps required to achieve each one. Conclusions For selecting geometry…