Has anyone else noticed how inaccurate the pointer is in Maya? For instance you point your mouse at an edge, and it instead highlights and selects an edge next to it. Or how when you use the target weld tool, it drags a vert into a different vert than the one you're aiming at? I've experienced this on 2 different work computers(different jobs) as well as 2 different home computers, and on multiple versions(currently using 2018). Anyone know if there is a fix for this?
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you get used to it
Creating a couple of shelf buttons with mel commands with different preset values might be a good workaround so you could quickly set the Click Box Size depending on whether you were zoomed in on something or looking at it at distance.
This probably isn't a "solve" for your problem, but I hope it at least gives you some options to play with.
cheers!
That said, latest versions of Maya have tried to fix this a lot, especially regarding tools like target weld vertex.