Hi, long time lurker, first time poster. Been active around the Unity forums for ~7 years. Now that I'm out of education it's time I started actually making stuff with my time. I've been working on a stationary steam engine. Here's the progression of the scene as I've been creating it. I've had some good feedback in terms…
I've recently been having a problem with the viewport in 3DS Max 7. I've done a search for this problem and found it mentioned on this thread (http://www.polycount.com/forum/showthread.php?t=116625). However, it does not seem that a viable solution was discovered. This problem is what has compelled me to come to this forum…
I decided to practice my modelling by creating a fan art piece of McCree's Blackwatch skin from Overwatch. I've attached some images of the process. I woulld love some comments and feedback and ways I could improve my workflow, hope you like it! General workflow: 1. Blockout in Blender 2. High poly in Zbrush 3. Lowpoly…
On Wed, Nov 7, 2012 at 9:23 AM, Eliot Roddy <eliot.roddy@gmail.com> wrote:Hi my name is EliotI am currently working on a Animation film project. Its a 2 part film with thats 30 miutes long total. I currently have a 3D modeler, Regg and a motion capture studio. The last thing I need is a Lighting artist. There are a total…
Hey guys! I wanted to start in on a character based on Yongsub Noh's concept art. My goal is to try and get the character modeled out, textured, and posed in the next 3 weeks, so I'll definitely be pushing myself to get this modeled out quickly. Something I didn't noticed until I started in on the material breakdown was…
Hello there. I know there was lot of similar topics and i read a lot of them (I really did :) ). Also checked out a wiki articles about normal mapping but still can't solve my problem. I did a test bake and in the first look the model with normal map looks fine. But if zoom close enough there is a seam where UV shells…
Fun time waster: http://www2.uol.com.br/flashpops/english/games/flashpops.shtml I got about 70% naturally (gotten a few more since then) There are lots of them that are kind of on the tip of my tongue but can't quite place. And then there are a bunch that I just have no clue about. The following are the answers (So don't…
hello guys my name is mehran & I'm quiet new in this forum. I am a self-taught 3D modeler and this is my first serious work in Hi-Poly Modeling. first of all I started the job with blocking out the object with simple shapes and during the progress I subdivide the object to smaller ones to add more detail to each of them.…
I'll give the contest a try. Going for a "Werewolf/Demon", who has just escaped from a prison in hell. Nothing unique, but I want to push my 2D/3D abilities forward. "The cathedral's stones cracked and buckled as fire poured out of the earth. Black tar and blood shot out like a geyser, melting the adjacent stones. Rising…