Hey guys! I wanted to start in on a character based on
Yongsub Noh's concept art.
My goal is to try and get the character modeled out, textured, and posed in the next 3 weeks, so I'll definitely be pushing myself to get this modeled out quickly.
Something I didn't noticed until I started in on the material breakdown was that the character has armored nipple covers, and now I can't un-see them. I'll have to see if it's drawing too much focus when modeled out (or if I can pull it off).
At this early stage, I'm still just trying to get some proportions and anatomy working in my favor (from my measurements, I think this character is around 7 heads tall), but I still have a lot of tweaking to do before I'm comfortable with moving forward.
If anyone could provide any thoughts or suggestions on the anatomy or proportions in the meantime, it would be fantastic! I'll be sure to update as I move forward.
Replies
I've started working on the face, and while it currently looks a bit like some androgynous grandma, I'm hoping that will change as I give it some of the ol' elbow grease.
Hopefully the high poly will be done in the next few days. I probably should have gone for a character that had fewer tidbits... Hope they don't bite me during the rigging process.
As for your model, it is looking good though the nose bridge is a bit large.
Quick update while I'm baking out maps, but I've retopologized everything and unwrapped it to get ready for them oh-so-difficult textures.
I think moving forward I'll probably just start a sketchbook for my projects. It'll be easier for me to track and take up less room on the forums. Here are the texturemaps if anyone is curious (they need work). I really need to up my game with a thickness / subdermal map for future skin texturing.
Anyway just wanted to give you a couple of points to maybe help on your next project:
-The skin looks very mat, and there is no visible anatomy, I mean she should have some forms going on on her upper chest area, like collarbones etc. even subtle.
-The damage on the armor seems often randomly put. You have some dirt around hinges and cuts but on other spots you 've put color variation and some damage in the middle of a "valley" on the armor which looks out of place.
Keep it up, it certainly looks like you got some good qualities, practice practice practice!