Hi, long time lurker, first time poster. Been active around the Unity forums for ~7 years. Now that I'm out of education it's time I started actually making stuff with my time.
I've been working on a stationary steam engine. Here's the progression of the scene as I've been creating it. I've had some good feedback in terms of switching over to a PBR workflow and such, so I'd just like to show it off here.
Just using Cycles' stock shaders. At this point I'd just rigged and animated the model. Looks very plastic, and the floor and wall are hilariously poor.
Here I'd just started to experiment with the PBR materials. Lighting's a bit sucky, the green paint is way too glossy and dark. Not a fan of the concrete floor either.
Here's as it is now. Lighting's a bit softer, paint's lighter in colour. I think this looks quite a bit more like how it should than the previous ones anyway. Apologies for noisy renders.