Hi, long time lurker, first time poster. Been active around the Unity forums for ~7 years. Now that I'm out of education it's time I started actually making stuff with my time.
I've been working on a stationary steam engine. Here's the progression of the scene as I've been creating it. I've had some good feedback in terms of switching over to a PBR workflow and such, so I'd just like to show it off here.
![Image: https://us.v-cdn.net/5021068/uploads/editor/nb/h0cakwh7wbvj.png](https://us.v-cdn.net/5021068/uploads/editor/nb/h0cakwh7wbvj.png)
Just using Cycles' stock shaders. At this point I'd just rigged and animated the model. Looks very plastic, and the floor and wall are hilariously poor.
![Image: https://us.v-cdn.net/5021068/uploads/editor/ox/12np3u4fzs34.png](https://us.v-cdn.net/5021068/uploads/editor/ox/12np3u4fzs34.png)
Here I'd just started to experiment with the PBR materials. Lighting's a bit sucky, the green paint is way too glossy and dark. Not a fan of the concrete floor either.
![Image: https://us.v-cdn.net/5021068/uploads/editor/jq/5c2mjfnlqjgi.png](https://us.v-cdn.net/5021068/uploads/editor/jq/5c2mjfnlqjgi.png)
Here's as it is now. Lighting's a bit softer, paint's lighter in colour. I think this looks quite a bit more like how it should than the previous ones anyway. Apologies for noisy renders.