I am a student, aiming to be an environment artist in the game industry, and I already know I have a million things to learn. One thing in particular I am horrible at is texturing and unwrapping. I have gone and looked at a lot of different tutorials, and have been trying to practice as much as I can. That being said there…
Hello guys. I want a help with retargetting animation between different skeletons. I want to use some Mocap animations inside UDK Engine (Unreal Engine 3), as I am creating a third person shooter game. I am trying to retarget these mocap anims to the default UDK/UT Skeleton. I know I can use a custom skeleton, in case, I…
Hello Polycount! This is an ocean material that I have been working on for the last few months. It's still a work in progress, so I'm looking forward to some critique on how I can make it look and perform better. Also, I am going to be doing my best to get into the technical stuff while I'm at it. I watched a tutorial on…
Hey there, i'm trying to bake a high-to-low poly model but I'm having some issues, I'm using this high model as a test: first I tried to bake with Substance Painter and here's the result: then I tried to use Marmoset toolbag 4 and I got this result: I think its an issue with the normals, I tried to export as obj and fbx,…
Hello. I would like feedback on what you think of this environment I am developing, as I am trying to learn more about UE. If you could help me, I've never taken a course on this field, all I "know" is what I saw in YouTube tutorials. Note: I would really appreciate it if you could recommend courses, the ones I've seen…
We have links to modular/trimsheet/atlas tutorials here, in case it helps to see more examples and walkthroughs http://wiki.polycount.com/wiki/Modular_environments
Hey all, Here's a little snippet of myself. I've been a long time lerker of polycount and only recently started posting work. An aspiring 3D artist :) I've started to learn about PBR/PBT as it is the new way of rendering/texturing true-to-life materials. I've seen a lot of different sources for this new method but haven't…
Hi all, I have a problem further developing my skills. I started using 3d programs on the side in high school, and now that I'm in university I still do. However I have since moved on from the free software to teach myself Zbrush on a cracked version (sorry :( ), because yeah, I do it on the side for practice and I think…
As the title says, after tackling my first tutorial ever on blender over a donut and a mug (I know, classic. ) I decided to just go at creating my first character for an idea I've had for quite some time now. I should probably go back to the tutorials but i always feel i learn better from just watching and tinkering, so i…
Most of the platforms you walk on are floating. so something needs to float them. I liked the look of these: The hardest thing about them would be the net texture. I couldn't find any tutorials on tiling net textures, so this took me a while to get working. I did find some examples of others finished works though, and of…