Been working on this gas station environment in my spare time for a few months now. I've posted a few threads regarding this project already so I decided to make this one to condense everything. Here is my progress so far: Originally I only wanted to model a prop for fun since I haven't worked in 3d for a good while.…
Hi :) During the last month, I started working on my first full environment as a side-project and figured it would be a good time to start posting my progress to get feedbacks and review what I've done (it's a good way to stay motivated). My goal was to learn Unreal engine and try to gather in a single art piece everything…
Hi all, my name is Steven Zhu, I am a graduate student at SCAD, This is my first post in Polycount. so today i want to share my personal work "Escape" with you. https://vimeo.com/395372797 This is the link to the cinematic video. As a big fan of “Prometheus” and “Alien” series, I have always wanted to make a project that…
Hello everyone so mid work on my portfolio piece I decided to start making this wip thread on what Im going to do,what I did and where are we right now so let me jump in :D . First of all I started this as a prop but later on decided hey why dont I also make a scene from it to show of the stuff that my portfolio is lacking…
Antique Shop Introduction Hello! It's time for another portfolio piece, but this time we're leaving a castle setting and entering the distant future, in a more warm and inviting environment (although with some mystery involved). Taking what I've learned from the previous project, and the skills I've gained with…
Hello, I'm currently in the process of finishing up my block out for another environment project I have in the works. I'm working on a modular kit to be able to produce multiple variants of Japanese houses for a mod and I'm stumped by one thing when it comes to tileable textures (I think). Because the mod is focused on a…
Hey there! I'm currently active military with close to 4 years in and I'm also a super noob when it comes to 3D. I just started over a month ago and I'm not part of the Italian military but maybe I can offer a few pointers for things that happen with wear and tear in the field. Waterstains are extremely noticeable even on…
I think it's pretty cool overall, but the hangar doesn't really feel like it fits into the Machinen Krieger style all that well to be honest. One of the most iconic parts of the Machinen Krieger style is all the soft, bulbuos shapes together with more traditional harder shapes, but looking at the structure of the hangar…
It's taken me 3 days to retopo (the most time consuming part), UV and bake this mammoth. I went HAM on this, even the teeth are baked. Here's the wireframe: These materials are no way final. It's taking me the duration to make a character so I'm putting all the effort in for this hero asset. I was taking advantage of how…
Sure, I 'll post the specs when I get home after work. Just for now: I am using the Suite on a German Windows 7 64bit (Ultimate I think) with latest Java 8.25. 16 GB of RAM, GTX 570 and a fairly old AMD Phenom 2. Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)…