Hi again, I need to correct these two things where I dropped the ball: - I said "modern texturing workflows using photographic sources", but that's actually the legacy workflow. The modern one is using Substance Painter to create procedural textures (pretty much infinite resolution, if you're not using any raster maps in…
IMO the typical metallic workflow in games just not physically accurate enough for certain kinds of material features. Especially grainy materials which may include shiny grains of sharp shape. Those that are not exactly micro surface imperfections roughness is representing but not big enough to take more than single…
Everything use triangles under the hood, that's the only geometry the GPU understands. Rasterization deals with groups of 3 verts. There is no notion of edge in mesh data. Indeed Unity can interpret quads (even ngons ?), like Blender or Maya. Though i'm not sure what the point is. (edit: for tesselation !) But still it's…
Sorry for not reading the entire thread but I think this might not have been mentioned yet. So for your own sake, the ao material input only works with stationary or static light sources by dafault. This is how it is, when you have static lighting allowed in the project settings. It will never show on its full intensity,…
I finished this months ago, but hadn't gotten around to doing renders for it http://www.artstation.com/artwork/k4eeY0 . This was a fun asset I did on stream for a community challenge I created called Bacon Jam. This one was on old PlayStation 1 games and I decided on creating the Nop-03 Sarubia Tank from the Game Metal…
Hello Friends,We are a team of professional 3D and 2D artists and we have worked a lot of commercial illustration, comic works, Fantasy art, realistic and semi-realistic character designs for games/novels/books and 3D character design. If you are looking for 2D or 3D artists to take your project to the next level then we…
Hello Polycount! I've started 3D modelling with Blender this month, so I hope to use this to track my progress! I'm interested in making lower poly game models, but hoping to expand my skills to include all types of 3D! A bit of pixel art might end up here if I pick that back up in the future. Crits are more than welcome…
Hello there! Im looking for an application, pay or free, whichever is better, that can quickly and easily take rendered frames of animation and organize them into rows and columns on a single texture / contact sheet. I need to be able to determine the width and height in pixels of the final sheet. I need the alpha channel…
Hello Forum! I'm a pixel artist from Australia looking to dip into some digital illustration and just a fan of drawing and games in general. Folio|Twitter While not much of a 3D kid I absolutely adore the Guilty Gear XRD art. I also think its actually a really powerful resource, it shows these highly stylized anime figures…
Hi Folks, I guess I'm an industry vet as I've been in the games biz for around 20 years. I started out doing pixel art for 8 bit platformers such as Robocod and Rolo to the rescue. My first 3D work was character modelling for a PS1 game called MediEvil after which I specialised as a character/concept artist. Over the years…