Specialized in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi.…
Hi. I'm working on a church to improve some of my skills in creation of buildings (tileable textures, vertex painting) and I'm strongly inspired by Red Dead Redemption 2. However, one thing keeps puzzling me: this church and it's long, wonderful looking planks. How those planks can be looking so unique? I can't find any…
I'm currently using mask's generated in World Creator for my terrain, problem is they don't hold up for close up shots, even at 8k. how can I get around this, are there some techniques environment artists use that i can implement? any help is appreciated.
For a university assignment, I had to make either a mech, or a vehicle,so I tried to make the Walker gear/D-Walker from MGSV Please let me know of any improvements I could make to this piece :) Thank you!
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Does anyone know what is happening here? It's a simple house siding but AO and curvature bake seem completely random. I made it in Blender and AO node there works normally. Scale is applied, normals are correct, no overlapping vertices. There's no bevel but adding it doesn't make any difference though when reimporting the…
Hey everyone, here is a simple cinematic I did a while ago in UE5 for 'Camping Night' artwork. hope you like it! https://youtu.be/nCohsqvB0h0 https://www.artstation.com/artwork/KOeKVo