Hello, fellow sculptors! Today, I found myself in a severe fight with Zbrush and the infamous Transpose Master. After I posed the early version of this guy below, I wanted to remesh the duplicated subtool and project the details onto the new one. After I clicked the zremesher button in a highly dramatic manner, I got what…
The one like in Zbrush , corel painter , 3dcoat, lots of vector editors . I mean one that's repeating and deforming along a spline or brush stroke. And not just square small dab but long ribbon like image rolling out along. In some vector tools it could actually be several alternating brush dabs repeating randomly along .…
I like that DDO/3DO lets you choose to bake curvature maps in the app instead of loading one from an external program, but I've begun to notice that they are truly terrible and unusable. What gives? I've loaded my mesh into 3DO, exported from Maya 2016 with no hard edges as an OBJ and a normal map baked from Knald. These…
Hey guys, I have a very basic fence model in Unity. I textured it in Substance Painter and export it for unity 5 specular. In Substance Painter the object is divided to 2 phases, opaque (wooden part) and transparent (perforated metal), so far in Substance painter it works perfectly fine, but when I export it in Unity and…
I have been having this problem where I am losing detail each time I move to another program. UVs are done quickly with uv master in zbrush and then put in znormal. I did not create a cage for this project but i did for the last one and the same thing happened. My project before was losing detail in SP just like this one.…
Thanks @iam717! Previous gen makes me sound really old :# Some more progress. I keep going over the shoulder that's why that part is missing at the moment. Gonna break up those muscles later on but for now I think it's a good starting point
Wanted to drop a quick pipeline piece we did solving a data-bloat problem. We needed a reusable, highly deformed eye rig setup for a stylized project, but relying on geometry caching to bake out the lattice deformations was killing our data foot print. We’ve shared a quick, high-level teaser of the rig over on LinkedIn if…
Straightup: hands are the bane of my existence. Worse off, tauren hands are the Satan of my existence. I am struggling with this one, particularly nailing down *her* right hand and getting the perspective right. I want to keep the camera low, looking upward and giving the viewer the feeling of being completely overwhelmed…
Hello there, I have a question regarding handpainting. For some reason the brushes in 3dcoat seem to be really choppy, they tend to only target one side when painting on strong edges, sometimes heavily bleeding over when painting inside cavities, even with a small brush. Meanwhile in blender the paint gets applied really…
Ok so here's my plane with normals, albedo and the UV's next to it. Here's the alpha map and below the settings I'm using. I've messed around with alpha and threshold and all it does it either render the entire plane visible or it completely dissapears when it reaches the threshold, but the alpha map is doesn't do…