I have been having this problem where I am losing detail each time I move to another program. UVs are done quickly with uv master in zbrush and then put in znormal. I did not create a cage for this project but i did for the last one and the same thing happened. My project before was losing detail in SP just like this one. I have no idea what is doing this or how to fix it. I have spent a tons of hours trying to find a solution.
Any help would be great! IF you need more pictures or maps just ask.
Thank you
So here we go
The problem right now is that I am losing detail on my mesh with normals on it.
The detail was going on my mesh in SP from zbrush
Here is the normal
finally zbrush
Replies
The SP screenshot looks perfectly fine. The Toolbag screenshot shows a model that has been imported with hard edges on all faces, as well as using an inverted y channel (which can be changed directly in the Toolbag material settings).
To fix the hard edges issue, simply open your model in a regular 3D app like Max/Maya/Blender and enable smooth shading then resave. If you do not have access to any of these you may open the OBJ in Meshlab and resave it - that usually enables smoothing on models coming directly from Zbrush.