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I am losing detail and dont know WHY

vertex
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Isiktor vertex
I have been having this problem where I am losing detail each time I move to another program. UVs are done quickly with uv master in zbrush and then put in znormal. I did not create a cage for this project but i did for the last one and the same thing happened. My project before was losing detail in SP just like this one. I have no idea what is doing this or how to fix it. I have spent a tons of hours trying to find a solution. 
Any help would be great! IF you need more pictures or maps just ask. 
Thank you

So here we go

The problem right now is that I am losing detail on my mesh with normals on it.

The detail was going on my mesh in SP from zbrush
Here is the normal


finally zbrush  

Replies

  • pior
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    pior grand marshal polycounter
    What do you mean by "losing detail" ?

    The SP screenshot looks perfectly fine. The Toolbag screenshot shows a model that has been imported with hard edges on all faces, as well as using an inverted y channel (which can be changed directly in the Toolbag material settings).

    To fix the hard edges issue, simply open your model in a regular 3D app like Max/Maya/Blender and enable smooth shading then resave. If you do not have access to any of these you may open the OBJ in Meshlab and resave it - that usually enables smoothing on models coming directly from Zbrush.
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