I really can't thank you enough Frank, this isn't the first time you have patiently taken me through the process. I completely understand where I am making life difficult for myself, especially where you subdivide the main form first to allow for the lower, more detailed areas to sit correctly, and be supported by the…
Hi guys I'm beginning to do a personal project on creating a 3d character. This will be one of my first attempts in forever in making a 3D character that's not Pixar like or Cartoony. I'll be constantly updating this post and hopefully be dishing out characters frequently. At the moment I have my base mesh modelling in…
Love the application so far! Hoping to get some help as have been having this error. Any ideas? Using photoshop CC. "3DO.exe has stopped working" when trying to use 3do. Also happens with the sample files. Everything else so far seems to be working fine. The 3do.exe files are set to run as admin by default. Problem…
Is there a particular way in Quixel 2.02 to create a single mesh group? Or do they always come in pieces. I have tried ungrouping my objects is Maya and I still cant get 1 mesh group or at least the groups I intended on setting up. For instance I am working on some leather pieces. When I import, no matter what I do i get,…
Hello, I have creeped around Polycount for quite some time, feasting off all the inspiration and learning devices found here. Anyways, I finally decided to make a thread for you wonderful people to critique my art, so that I might improve. This is my first real attempt at a realistic hand painted character, haven't done…
I`m having problems with dDo. I load in Material ID map and Tangent Normal map. Bake. Layers are created but in dDo window I cant see MaterialID selection parts. Its blank. If I turn OFF color mode, I can see different materials, but with "color mode" ON I cant see them. + previewer doesnt react to any changes, it doesnt…
I've read that there is a dropdown menu for perfomance options at the top right of 3DO window. Here is how it looks in my 3DO: I see no perfomance options there. Also I don't know how to turn on Unity 5 viewport so I could match roughness. any tips?
If you change textures new textures do not appear in 3do.So I was able to see these changes I need to press the "Load map from the active document. How to avoid pressing the button? As I can see the changes in real time? P.S.: Sorry for my terrible English! =)
I've just recently gotten Quixel Suite, although I did use while it was in beta. I've started a university project and I now actually need to get the textures to work with Mental Ray as it is probably the render engine we will be using. I heard there is Vray support coming soon for Quixel Suite, so I may give that a shot.…
I am makign art for unreal engine 4 so i set quixel to that. I noticed that the roughness map generated is not greyscale on one of the things. It has color on some parts. To my understanding roughness is a greyscale value. I know unreal has metallic, roughness, and spec slots. So i guess my question is what should be going…