One of my most current projects is this full character sculpt, Ive been approaching it as a study to build my anatomy skills, and then use it as a base mesh to work off of, for other characters Ive got planned. This is my second full sculpted character build, I usually just poly model everything in Max until I need detail…
Last Update: Hey As I'll not have the time to create a more complex environment for the next 2 3 weeks at least, I'll be moving for another country and work from my awesome 13" inch laptop (Dream work station). I'll focus myself on small props and trying new softwares. Comments, Feedback anything is very welcome so feel…
Hi, To enhance my modeling skills I am looking to model a few characters. Anyone know of a website where I can get both front and side view of a concept character. OBV full credit will be given to the artist but its mainly for educational purposes as I wont be doing much with the characters. Just study modeling. Checked…
Hi! Thank you so much for such a detailed review. It’s just unbelievably cool. I’ll try to take all of your comments into account and improve. Unfortunately, I don’t have that much time to practice, but I really want to get better. Ideally, I’d love to take part in some real small projects that would, so to speak,…
I am creating a warehouse enviornment using MAX and UDK. I was always told to preserve my poly count when creating enviornments for games and want to know what is the standard for creating things like bolts and screws, as my enviornment has alot of them. Do I use decals? Do I just model the basic shape of the screw onto…
Hey guys. This is the first project i am posting on poly count. I'm currently in my second year of collage, so still a newbie compared to so many people here. This is a project that 5 of us are working on, i will post my sections. I am doing the corridors and main hub area and there is an elevator leading down to other…
I am developing my digital painting skills and I would love some feedback! Hit me hard! Where is my strengths? Where are my weaknesses? What should I try different next time? Better posing? Better color theory? Am I forgetting the lighting theories? Is the composition not that good? Do I need to refine the look so that the…
Hi PolyCount, first time poster here. Been doing 3D now for about a year. Just working on a personal project to improve my hard surface modelling. I am modelling a Vickers Mk.1 .303 Machine gun, It will eventually be complete with tripod, ammunition crate and link and a water jerry can. Half way through now and thought I'd…
Hello i am going to be creating this environment with the goal of improving my Photoshop PRB texture skills. I started with a block out (the red boxes are human scale reference at 1.8m) Then i did a simple paint-over for modularity Ill show my Current High poly work now. Air Vent Canal Stairs Ceiling Railing Light Unit…