Hi guys! I met a problem trying to bake Ambient occlusion from normal map in 3ds max. The source I have is low poly mesh with a normal map baked from highpoly. I have no original highpoly (otherwise, it would be pretty easy to complete). Here are some ways I tried to make it work, such as scanline+skylight, or mental ray,…
yeah 2 finished characters close to uncharted 4s quality would probably take a very experienced character artist at least about 6 months. Especially if they are animated. Personally I recommend a beginnner to focus on making the gun and maybe a scene for the gun to be in, cyberpunk is a good theme. if you want to make very…
Hi. A year or so ago I sat down and started making a new portfolio site for myself and accidentally made a CMS. By now it's a fully functional portfolio/blog system with an admin backend and a few bells and whistles. The thing is, it's not really there yet (=ready for release) and I wanted to see if there's an…
Wow, that was a good laugh with *sigh* Its easy to make friendships and hard to honor and keep up with them. To those who count their selves in to 95% of PC, in my previous posts in this thread, I called them douche bags and dicks in full detail. The 5% is undecided until I get to know them. So you guys really want to be…
Update 02/13: ORIGINAL POST: Hey all! Not making the same mistake I made with my last pieces by waiting until a bunch of work was done before starting a thread. So, here's what I'm planning to be my next portfolio piece (assuming all goes well)... Moto! For those who don't know, Moto is an enemy from Nintendo's Metroid…
I need to make a leaf texture, hopefully one that can be modified to make multiple leaf types, and am looking for advice or a good reference for how to make the vein structure within a leaf. I see a lot of examples of textures and generators, but not good info on how its done. Anyone have a good example or tutorial on how…
For the past year or so, I've been working on a Nick Wilde recreation. The model itself was made by YiBoZONE on twitter. My contributions include: * Fur and grooming* New textures* New rig One piece of feedback I consistently get is that the colors of the fur isn't too accurate compared to the movie. Here's a recent…
I thought about making a free Muti-Purpose asset to test my skills since it's been long that I made a full character setup, so here I'm checking what the community needs Here's an old sculpt of mine: and a sculpted face (no minor details) And a Koby Brian face: (Low Poly) Now all of these are OLDER THAN ONE YEAR Recently I…
Does anyone know if there is a tool or technique I could use to make a triangle from 2 selected edges. I would normally use the append to polygon tool but selecting edges is really fiddily. I've also tried extruding the edge, collapsing it and snap it to a vert to manually make a triangle but it's not always easy to do it…
Hey guys. Basically I faced the issue with baking normal map in xnormal, so that is what i have on particular model of tree: . Maybe, maybe I've chosen not the smartest way of making model but I used tutorial and basically made high polly of tree, then made low poly from it using low resolution zremesher. I just started…