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Question on baking AO from lowpoly+nomal map.

guitarchitect
polycounter lvl 10
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guitarchitect polycounter lvl 10
Hi guys!
I met a problem trying to bake Ambient occlusion from normal map in 3ds max.
The source I have is low poly mesh with a normal map baked from highpoly. I have no original highpoly (otherwise, it would be pretty easy to complete).
Here are some ways I tried to make it work, such as scanline+skylight, or mental ray, but the best looking for me seemed baking in vray, with vraydirt map in Self-illumination slot of VrayMtl.
But the only problem I met (and this is fundamental for me, I see) is that now I can't make work together normal map and vraydirt. It worked when I tried test renders (I never used vraydirt before, and maybe since that time I made something terribly wrong), but now when I want to bake out AO, it renders out as if there is no normal map applied. (just AO from geometry).
I see something like this
zANBNDzIKRxBA9.jpg

Settings for VrayMtl I use are the following:
p27EG5au5ax3r7.jpg

The question now is not on VRay only, but how to bake proper AO in any possible way without projection from high poly mesh? I tried to search youtube for the tutorial, but all I found was about projecting maps from HP geometry. Seems I can't solve this problem by myself, so I try to find some help here. Thank you!

Replies

  • Xoliul
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    Xoliul polycounter lvl 16
    Don't do this in Max man, it's really not been updated in ages and it's ridiculous to have to use something as advanced and expensive like Vray for it nowadays.
    Personally I'd suggest Substance Designer for baking, it does an excellent, super fast job of baking lowpoly AO with normalmap.
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