Hello. We are a couple of 2D/3D artists looking for a third member to complete our team for RSI's The Next Great Starship Contest. We have years of experience in modeling game assets (and internet spaceships), primarily in connection with the indie game Angels Fall First: Planetstorm, as well as freelance work for various…
I saw a post from one of the devs saying it does use actual machine learning AI, but it strikes me as odd that so many guides are needed if that’s the case. Maybe it’s needed to cut down processing so the AI can be run locally on your machine. Either way, that example clip isn’t great. It doesn’t look much different from…
Hello ~Everyone! I am working in a Chinese mobile game company and our games are all for western gamers. However, I am not a professional gamer and dont know well about western game market I really want to ask some questions that always make me confused : where do people find games from? What is the point that can attract…
Hola! I've started working on a new character by the artist Shen YH. I've always liked Shen's work so i'm really happy he has lent out his elf baby to me. The challenges for this project are the very clean and sharp visuals of his clothing, the intricate metal design and the fact that i have never made a male character…
Hello everyone , Method to Madness Studios is looking for a level Architects to join their team. The project is currently 'Royalty' based. We are looking for individuals who are proficient in creating 3D concepts for level architecture and efficiently sample them using Unreal Engine. Position Summary: Model, texture, and…
Hey there, This is my first post in the community trying to share some of the work I am currently working on. For my final year personal proyect at Teessiode Uni, I was creating a 3d Character based on the 'Lost Boy' world by Ash Thorp. http://www.ashthorp.com/lost-boy Here there are some pictures of the development…
So this is a weapon I'm working on for a indie game I'm helping develop. This is going to be one of the main weapons in the game. The Assault Carbine. This took me about a day and a half to complete. It has 9192 Polys. What i need help with is tips on how to make a normal map of this and how to texture I have little to no…
The few past projects I've put on Polycount have been posted when they're mostly finished, so I've never really detailed the entire process, so I'm excited to give it a go. First, I'm taking this concept from Eidos as my main inspiration. My plan is to break the scene into modular pieces, the walls and ceiling seem pretty…
A local community college wants to set up a major to train people to enter the game industry at an entry level. My initial reaction to their approach (they contacted me for help) was that they did not understand the industry or have a realistic idea of the kinds of jobs that people do. The impression I took away from their…