Hey there,
This is my first post in the community trying to share some of the work I am currently working on.
For my final year personal proyect at Teessiode Uni, I was creating a 3d Character based on the 'Lost Boy' world by Ash Thorp.
http://www.ashthorp.com/lost-boyHere there are some pictures of the development process. The final artwork will be an in-game character fully textured. Still so much work to do but enjoying the process so far.
I will try to keep updated this post as I do with the personal blog for the uni.
http://blogs.tees.ac.uk/masteringpolygons/Hope you like it. Can't wait to show this bad guy finished
Comments & feedback are always welcome
Replies
There are some updates since the last time. I worked more on the face detail because it was one weak part and one of the most important aspects of a character. I applied some alphas on it and tried to blend all the textures in order to achieve believable skin surface. For the coloring, I used several photos and painted the model using the ZApplink tool. I knew this method, but it was the first time I used it in Zbrush and I felt like I had more control than other techniques. I found a few disadvantages but I am really pleased with the overall result as a base to work with.
These are some images of the first tests and something I could call final (still need to fix a few things) rendered in Keyshot.
Feedback is always welcome, I would really appreciate any constructive critique.
The following shots show how I applied some texturing techniques on the mechanical arms of the character. I would say that this is just how I've been testing the software more than final results, but I think it is getting there (not a hard-surface type of guy). There are parts I still need to figure out how they would look like with the concept illustrations and some references. Also, I need to play a bit more with the roughness channel.
As always, comments & critiques are welcome.
I am sure there is another tutorial on the Internet explaining the same process, but I didn't research enough. Also, I don't know if there is a better way to do it or maybe with another software. I have to try more options, but, at the moment, I though this was the easiest and fastest way.
About the final result, I still have to modify a few things, but, as always, comments and critiques are always welcome.
Last week, I posed the character, fixed some problems with the topology, added more pieces to the model and modified the unwrap. Also, I have been playing with Substance to improve the textures. Still so much work to do on this side of the project.
Next week I will post some shots with the character posed, a turnaround, some tests with a proper light setup, etc.
I keep going, hope you like the progress and, as always, feedback is always welcome.
yeah, I know what u mean and he will have this kind of detail in the final version, I don't think for this week, but I have things planned for the future.
I am using this concept as the main reference. I want to add some skin detail as u mentioned, scars, maybe some blood over the face, stickers on the mechanical arms, pins on the punk jacket and damage more the clothes.
http://41.media.tumblr.com/8e6b462a0449ee7d64186c0a7353ed89/tumblr_n2dt823Vwk1qetwo2o1_1280.jpg
I reworked the texture of the arms, added more detail to the clothing and polished a few more things. I will finish some things I have in mind in the future.
Gonna do renders n stuff. As always, comments and critiques are welcome.
Hope you guys like it ! I'll try to keep posting more and new stuff. C&C are welcome.
I would really appreciate professional feedback in order to improve rendering, lighting and composition.
https://www.artstation.com/artwork/wZVx6