hey guys, so I've been trying to set up some kind of workflow for a side project of mine and I'm more or less hitting a wall regarding level meshes management. here's the deal : I want to first create the layout of my levels using modular tiles, obviouslt, named following a specific convention. then once the levels…
So I've started a personal project of sculpted, Naughty Dog type, tileable textures. The goal for the moment is to get a stronger handle on environment texture sculpting and realistic material definition while building up a texture library. After I've got a few more that fit together I'll probably start building modular…
I was thinking to myself that it would be really great if it was possible to create a material on a mesh in a way that would require only a single material to be applied in the game engine, but covers multiple tiling textures, and even details all in one setup. Im finding it pretty hard to explain what Im getting at, so…
Sorry, I couldn't find a better way to word the question. Basically, sometime ago I've read that its more performance friendly to have one larger sized texture than multiple smaller ones, like say (1) 4k texture vs (4) 1k textures (though I don't know how true this is). I've only been doing 3D for personal/portfolio type…
Hello, We're a very small indie tabletop game company, looking for 3D modeling artists to participate in the development of an exciting new board game. We're looking for designs for both characters, creatures, and building tiles. The game will be made up a hex grid, the size of each tile up to change according to how much…
Hi guys! For those of you that don't know, Unreal Tournament 3 will be on it's fifth anniversary in November this year. To celebrate, the Community Bonus Pack guys have gotten together to release another volume of content. At present we have around 10 levels in progress, in various states of completeness - assuming they…
This position is for the passionate artist wishing to create concept art (primarily matte paintings) within a high-fantasy setting. As a concept artist, you will be creating conceptual pieces (environments, characters, animations, etc.) as directed by the game designers. Your creations will be used to visualize the…
Hey guys, a girl from my university course asked me if I could help her choosing parts for her next Pc because hers is kinda old. She hasn't told me a budget but I assume something mid range because less wouldn't make sense for 3d programs and vr. I have choosen the following: AMD Ryzen 5 3600x 6 x 3.80 GHZ - 199€ Gigabyte…
RAWMEN (ANIMAL) is looking for a dedicated experienced environmental artist with a deep understanding of stylized workflows to join our small indie team. Key Responsibilities * Creating fun, wacky, stylized environments * Translate concept and reference art into reality, referencing design and core gameplay mechanics *…
I am building a new computer as my old one that I built in 2011 has an unsupported video card and there is too much noticeable lag. New build below: AMD Ryzen 5 3600X 3.8 GHz 6-Core Processor be quiet! Pure Rock 51.7 CFM Sleeve Bearing CPU Cooler Asus TUF GAMING X570-PLUS (WI-FI) ATX AM4 Motherboard Corsair Vengeance LPX…