Hello everyone, I am currently studying an MA at Bournemouth University and researching the creation of environments and the work of environment artists. The plan is to model and texture a scene in the new version of Unreal and gain a better understanding of correct/useful processes. Here is my current progress: Reference…
Hello Polycount I have recently begun working on a custom Invoker set. As the Invoker seems to be a Character that can be played in a lot of different ways, i wanted to make a set that appeals more to people that like to play him as carry or generally in a rather aggressive way. Here is a screenshot from the modified…
Heya Polycount, I've recently decided to make an entry for the blizzard student art contest, but before i start I'm going to drop some disclaimers lol I am not very familiar with WOW apart from reading some lore and drooling over the art. I don't live in the United States or Canada so I'll just be doing my own thing for…
About us: Tiny Talisman Games is a premium quality art and coding development studio. Founded in 2016, Tiny Talisman has risen from small to large in just two years. We are a high quality service, mainly serving indie devs but have some high end clients also. We cover all the corners of the art and code spectrum when it…
Hello everyone! I have finally finished my first ever model! It took me a while and I thought about giving up on her but I've decided to soldier on, reasoning that it's better to finally have something under my belt. So, without further ado: For closer examination here's the link to Sketchfab: https://skfb.ly/6wYSx My goal…
Hello everyone, I’m working on a small environment that mainly focuses on an
isolated house on a beach. The house has some unique tech elements to help sell
a small story that I want to leave open to interpretation. I think there might be more that I can do for
this scene, but don’t want to take it far into sci-fi levels.…
<somewordsofpraise> so, yeah... been reading this forum from-time-to-time, for answers to various problems I've stumbled upon, and often found answers without needing to ask. So keep it up everyone- you rock!</somewordsofpraise> This time though I'm finding myself stuck with no solution that I'd be happy with. I'm a…
Hi all, so i decided to do some props to improve my modeling and retopology skills and also to have more stuff for my portfolio and since i'm a big fan of the Final Fantasy franchise and the Windows Edition of FF XV is going to be released soon ( eheh can't wait ) i wanted to do a "tribute" to the game so i decided to do…
definitely has potential, looking at the wireframe it has too many polygons for the bevels and where the shape doesn't affect the silhouette such as those edge loops right down the middle are you planning to bake this into a normal map or mid-poly model with bevels? on the flip side there is a part that could use more…
That's not why people want the galleries separated in the first place. Just go take a look the 3D gallery as it currently is. If you want to find new 3d modelers, animators, high-res sculpts, or neatly done wireframes for inspiration... you'll have to wade through an average of 3-4 pages filled with poser/XNA-porn first…