I’m working on a small environment that mainly focuses on an isolated house on a beach. The house has some unique tech elements to help sell a small story that I want to leave open to interpretation. I think there might be more that I can do for this scene, but don’t want to take it far into sci-fi levels.
Right now I have cameras, an antenna, satellite dish, and solar panels, which is pretty unique in itself, but if anyone has some cool ideas or feedback to add I would love to hear them.
Aside from the concept, my goals for this environment are doing game art, getting better with unreal shaders and only making what I need to show.
The wireframe is a bit of a mess, some objects are high poly and some are low poly, but I have plans of using shader tricks for some of the models and others I’ll just do low to high bakes.
I typically do all my work in max first then go through and figure out what I need to UV and texture for the scene and the best way of using my assets, what needs what materials and shaders etc so this scene will be cleaned up and optimized soon.
The scene will also have foliage and a beach, but right now I want to focus on the house and then build the environment around it, usually I would have all this designed out, but since I’m not building this for a game directly I’ll just try this method out.
Let me know what you guys think!