I am currently studying an MA at Bournemouth University and researching the creation of environments and the work of environment artists. The plan is to model and texture a scene in the new version of Unreal and gain a better understanding of correct/useful processes.
I have had some feedback so far from some industry friends and I have decided to take the following steps:
1. I need to block out the whole scene with basic geo-shapes to get a feel for it.
2. The skull is too smooth and I should aim to create an angular version closer to the design.
3. I need to reduce the polycount on the caravan using triangles and less focus on quads.
4. Exaggerate the silhouette of the caravan: make the ridge of the roof bow, make the pitch overhang the walls etc.
5. Get all the blockouts into unreal, set up the camera or cameras.
6. Slap a base colour on everything.
I do want this to end up as a portfolio piece, but currently it is for research purposes. If anyone is interested in being a part of it it would be great to be able to cite you in my work. Equally if you want to be anonymous that's fine.
After meeting with my tutor it turns out creation of the scene is too much for this project, although I will return to this and complete the whole scene at a later date. Focus is now on the shack alone.
I have reduced the polycount of the shack to the basic shapes and I've UV'd it. The next step is to lay down the basic colours and begin working on the textures.
I am now interested in feedback on my UV layout. It's something I have some experience with, but getting pointers on how to improve would be great.
Replies
After meeting with my tutor it turns out creation of the scene is too much for this project, although I will return to this and complete the whole scene at a later date. Focus is now on the shack alone.
I have reduced the polycount of the shack to the basic shapes and I've UV'd it. The next step is to lay down the basic colours and begin working on the textures.
I am now interested in feedback on my UV layout. It's something I have some experience with, but getting pointers on how to improve would be great.
Current shack and layout:
https://scontent-lhr.xx.fbcdn.net/hphotos-xfa1/t31.0-8/1517888_773776959409558_6490731603520200744_o.jpg
Outer roof and details:
https://scontent-lhr.xx.fbcdn.net/hphotos-xpa1/l/t31.0-8/10608750_773776962742891_7410028783399178839_o.jpg
Outer Shack Details:
https://scontent-lhr.xx.fbcdn.net/hphotos-xpa1/t31.0-8/1524036_773776966076224_2885008410598545645_o.jpg
Background boards and base plate:
https://scontent-lhr.xx.fbcdn.net/hphotos-xpa1/t31.0-8/11174537_773776992742888_7064653081202637500_o.jpg
Inner roof:
https://scontent-lhr.xx.fbcdn.net/hphotos-xfp1/t31.0-8/11053212_773776996076221_1257650587633616342_o.jpg
If there are any issues with the images please let me know and I will fix them ASAp.
Cheers,
Adam