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Caravan Scene For Research Project

Curbychup
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Hello everyone,

I am currently studying an MA at Bournemouth University and researching the creation of environments and the work of environment artists. The plan is to model and texture a scene in the new version of Unreal and gain a better understanding of correct/useful processes.

Here is my current progress:

Reference image by Wil Metcalfe:
https://scontent-lhr.xx.fbcdn.net/hphotos-xtp1/t31.0-8/885781_767183226735598_272038378770994139_o.jpg

Caravan Model:
https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/11156277_767183563402231_7261259168844509792_n.png?oh=de1fd17176f0e565b161f3656c94443d&oe=55A4E5C8&__gda__=1436534434_5735f7a8857f835d1fe0f3b8f9ea1b8b

Caravan Wireframe:
https://scontent-lhr.xx.fbcdn.net/hphotos-xfp1/t31.0-8/11157384_767183596735561_176690436806748969_o.jpg

Skull:
https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/11157499_767183690068885_2771140393695045222_o.jpg

I have had some feedback so far from some industry friends and I have decided to take the following steps:

1. I need to block out the whole scene with basic geo-shapes to get a feel for it.
2. The skull is too smooth and I should aim to create an angular version closer to the design.
3. I need to reduce the polycount on the caravan using triangles and less focus on quads.
4. Exaggerate the silhouette of the caravan: make the ridge of the roof bow, make the pitch overhang the walls etc.
5. Get all the blockouts into unreal, set up the camera or cameras.
6.
Slap a base colour on everything.

I do want this to end up as a portfolio piece, but currently it is for research purposes. If anyone is interested in being a part of it it would be great to be able to cite you in my work. Equally if you want to be anonymous that's fine.

Cheers,

Adam

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