Hello Polycount
I have recently begun working on a custom Invoker set.
As the Invoker seems to be a Character that can be played in a lot of different ways, i wanted to make a set that appeals more to people that like to play him as carry or generally in a rather aggressive way.
Here is a screenshot from the modified Invoker from the front:
And here one from the back:
Im not sure if it helps, but ive also added a picture of the invoker from the front in wireframe mode.
With the exaggerated shoulder armor i tried to make him look more aggressive.
I made a cape that leaps over his shoulder and is mounted on the front of his shoulder armor. I was kinda going for the cape design that "M.Bison" has from the "Street Fighter" series.
To further show the single pieces of which the set should consist, here are pictures of the single items:
The shoulder:
The back (cape):
The hair:
For the hair, i also tried to sculpt its structure in Mudbox, with very little success. I would be very grateful if somebody count give me some tips for sculpting such things as hairs, i would really appreciate it!
I havent started on the bracers yet, but i am planning on doing them as well for a really complete set.
What do you guys think about the set so far? Feedback is greatly appreciated! Specially honest feedback ^^
And if anybody knows (I didnt figure this out yet), is it necessary to provide both, lod0 and lod1 versions or is only lod0 alone enough?
Thanks in Advance!
- Darkmapper