Hey! I´ve been learning Blender for the past year and at this point I feel very comfortable using it. I´m now seriously looking into building up a decent portfolio. I like to create props/enviroment and have a strong background in Arts. I have started using Unreal Engine 4 but if you´re not using it at the moment that´s…
Hello all! I'm making a classic concert hall, based on "The White Hall" of the Saint-Petersburg Polytech University, commisioned by one of the Departments. When it's done, I'm considering to upload it on UE Marketplace. Right now, I'm making everything in Maya only, and starting to make bakes in xNormal. Blockout: Hi-poly…
Hi guys, after I finished my university portfolio i relaxed abit with zbrush and made this lil thug. The modelling is entirely done in zbrush with one sphere, then sculpted. After finishing i exported the highpolymodel, then used the optimze function in zbrush and exported a lowpoly model. After adjustments i baked a…
Hello, I'm in need of a critique, I set myself a task to introduce me into the world of hard surface modelling by creating a SciFi gun; an alien weapon with a insectoid/Cephalopoda! (Squid/Octopuss etc) influence to the design. Coming up with a few gun concepts... ...and the first pass low poly mesh. I started blocking out…
Hey! I decided to stream designing, modeling, and texturing the whole process of mech creation. I found this awesome concept made by John Park and decided to model his mech, ofcourse, with his permission. (Thanks John!) I should start streaming today (22.4) in the morning at 9:00 GMT+1 on my Twitch.tv (hopefully) Stream…
Hi there, I'm new to polycount and game modeling but why not give it a try. Well, my 3d skills aren't great at all but that's the reason why we're all here. I think the workshops are a great opportunity and because of that i registered. Present I'm at work and could not submit my first attempt but this will follow tonight.…
So I've watched plenty of tutorials, and even visit the LOWPOLY stickied thread almost every day but I'm still stuck in the PS1 era of extreme blockiness. What's the secret to making meshes full of dense triangles to achieve a more realistic or respectable look? I so far follow the standard procedure to modeling. I…
Hey guys! Just trying to give my lowpoly Tali a cool pose for the low poly thread and my portfolio so I thought I´d use the chance to learn working with Max´s Biped. So far it´s been kind of a pain in the ass... The whole envelope mode feels clunky and it´s hard to keep certain bones from affecting nearby vertexes. I read…
Hi guys, I am a 3d game artist and am shortlisted for a freelance work which involves creating lowpoly tower defense assets and also texturing them. I am ok on the modeling and texturing part BUT! The client also required that there would have to be explosion animations, so I am assuming it needs to be polygons? How would…
So I am making an animal that will need some detail inside of it's mouth. I guess normally I would just sculpt it with it's mouth open and call it a day. However the animator/rigger requested that I give it to him with the mouth closed. Do you guys think I should still bake it with it's mouth open and just close the…