We have an amazing opportunity for a Experienced Environment Artists at all levels to join our team. This is a unique opportunity to work on some of the biggest and most exciting projects in development. The ideal candidate will have extensive experience as an Artist in a games studio and a passion for creating high…
Hello everyone. I'm Alex. I'm currently working my way through the process of High poly / Low poly game asset creation trying to understand the correct workflow. I'm doing my best to google everything I can but I need some insight. I have an issue where I get artifacts along a UV seam following long curved edge. They…
I have no idea why or what happened, but for some reason Marmoset Toolbag 4 doesn't bake normals properly any more for me. I have a big thread about it here, where I was troubleshooting the problem for several days: https://polycount.com/discussion/233190/dirty-normal-maps#latest Basically, whenever I bake normals in…
Hello everyone! I'm writing this thread for feedback on my Human basemesh head. Mostly plan to make my own personal basemesh for both male and female characters, so starting it off with the head as it is the most crucial of all. Said basemesh is inspired by PSO2NGS models, especially the style that was the main inspiration…
Hi, I've been working on this for a while and wanted to start sharing my progress while receiving more feedback. I want to make a post zombie apocalyptic camp that has been developed over time from an abandoned barn. I have been spending a lot of time working on the layout and I'm still not sure about it so I would…
Hi everyone. I'm working on a game, and it is my first time making a full environment. The game takes place in a big spaceship. I have my favorite reference image that I really want to go for. I don't want the exact detail, but I want the metal material to look as good as the reference. These are what some of the rooms…
Hello there!I was making an environment when I came up with this problem. I want to have something very similar to this (Screenshot from Kirby's Forgotten Land) in which the terrain has a tilable grass texture, but when it reaches the edge, transitions to a similar texture, but with some different details like leaves. I'm…
Link to the work in Artstation >> ArtStation - Antinun - Back & Forth Challenge (Marmoset Viewer in the artstation link) This is for the April to May Artstation Back and Forth Challenge 2023 (3D Realtime Character Entry). Concept base on Julie Lafeuille 2D Concept Character for that Challenge (…