Hi everyone. I'm working on a game, and it is my first time making a full environment. The game takes place in a big spaceship. I have my favorite reference image that I really want to go for. I don't want the exact detail, but I want the metal material to look as good as the reference. These are what some of the rooms will look like, but I was told by the boss to export the individual ideal pieces to Unity with material on them. That is what I'm trying to do now.
![](https://us.v-cdn.net/5021068/uploads/editor/n7/v6w14lso24n7.jpg)
![](https://us.v-cdn.net/5021068/uploads/editor/il/3nlz8qlbde4n.jpg)
Replies
What is your question exactly? How to make a material in Unity? How to create a material in Blender and export it to Unity?
It will help others to help you if you clearly explain what you want help with. https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#asking
Thank you
Hint: this metal material is a mix of albedo, occlusion, roughness, metalness, normal, and a touch of emissive. All those ingredients are part of PBR, except for emissive which is kind of a special case (but really pretty simple to make).
Post your attempts here, and we'll try to give you feedback and ideas. Good luck!
http://wiki.polycount.com/wiki/MultiTexture#Trim_Sheets