Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hi all, I've been following a udemy course on environment creation and one of the assets is a bookshelf seen below and for the low poly he just adds a 1 segment bevel to the un-subdivided model and that works for him. This doesn't work for me when baking and I end up with all sorts of weird artifacts and edges, (different…
Hey everybody, I'm currently on the path to have 4 big portfolio pieces done by the end of the year, here's a WIP on the first of them started on the 8th of April. The goal is to have a total 100% playable environment in Unreal, while having everything created from scratch by me (excluding foliage and some materials which…
Hello everyone! I need your critique and advice regarding my portfolio, specifically my latest work - a boat. I've already received feedback, but not on this platform, and I was told that my work is crap. I can't say I enjoyed hearing that, but I guess there's no other way to grow and look at my work from a different…
Article “Today, we had to let go of some of the great talent at En Masse Entertainment. While a tough decision, it was necessary as we prepare for the next chapter of our business. Tera has been a great launch for us, and we are committed to our loyal players. We’re taking measures to align the needs of our business to…
Hello! It's the first time I post here so I'll make a little description. 3 years ago I finished a school of 3D artist and I got a base of what a video game artist need to know. Since then I got some job in little company where, most of the time, they had 1 or 2 artists who need to do a lot of things. It was very pleasant,…
Hey Folks, So since Jayhawk went and posted, I guess I can now too. I was waiting a while for people to get the chance to play Gears3 and see the stuff ingame first before I spoiled any surprises by showing renders here. Anyway, first load of images here are from the Char set. After crunch on Gears2 ended ( for me ) I…
Brick comers, simplest thing in the world right? Except I can figure out how to do the offset so it matches an existing tile without adding tons of extra vertices. I'm not an environmental artist, but someone has to do this. How do I offset the corner blocks/strips without a ton of extra geometry? I'm talking about this…
*Edit: Hi guys! I have enough artists for now. Praise the Lord. Anyway, thank you all Polycount community and I'll post here if things change! Hello, I have been working on a new Bible-based Trading Card Game for about four years now. I am looking for about 20 more pieces of artwork for cards for the first release, but am…
Hey guys, the other day I saw an online video where this guy took a panoramic image in Painter and used some filter to turn it into a spherized env map. Is there a way to do this in photoshop? Thanks!