I have a duty of making a massive environment for an MMO game. Im blocking out yet. Basically it's a dome which is almost 1.5km wide with 3 big tunnels connected to it which would lead you out of the dome. The problem: You are now aware of the dome being so huge. due to it's shape, size and limited time I'm not able to…
Hey guys, i finished my latest environment for the portfolio and i wanted to share it with you, this time is an anime style classroom that i wanted to make to see how far could i go without any retouching after the final rendering, all the images that you see are rendered in real time using Unreal. My main sources of…
Hi there, guys! I am quite new here, as well as I am to 3D-art. I recently started to learn and train myself on creating environment assets with some kind of modular use and tiling textures... Not quite got the hang of it yet, but as I said: I just started... I want to show you my first real project! So, to start on a…
Final piece for my individual project at University. Not all the construction process is shown, most of that is on my university thread, just a general breakdown. I have tried to make my own interpretation of the outside area surrounding the chamber, in the actual movie it is very dark, and shows a second chamber behind…
Hello polycount community, We are an experienced team with many of us having AAA experience under our belt, using this project to give our art a purpose instead of just making cool characters, guns and gameplay systems randomly. It is kinda boring making cool art in the freetime and then never seeing it ingame haha. So…
"Greetings Polycounters. We are looking for a talented environment artist to work on Squad. We are making a realistic teamwork based shooter with 100 players, large maps and vehicles. We had a successful kickstarter last year, and are currently in Early Access on Steam, with a healthy playerbase and around 350,000 copies…
This is an opportunity for concept artists to explore their skills in illustrating a medieval/Romanesque type of environment. We are looking for a skilled concept artist to help bring our Romanesque Environment to life. That includes color schemes, doodads and other objects to fill the space, and overall atmosphere. As of…
Hey guys, I've started to create a small game engine with XNA and was wondering if any of you had any knowledge of how information from a level editor is stored for a game engine to read. I figure since a lot of you are in the industry somewhere and work with various engines, you could offer me some insight into how that…
Angry Mob Games is looking for an experienced Level Designer. Youll get the opportunity to work with our very talented team, on our upcoming sci-fi melee-shooter action game. Our previous games are Guerrilla Bob, Predators and Muffin Knight. Responsibilities: Use block-out meshes to define the overall level structure…
Hello, I'm working on learning to create modular environments using the tiling technique and picked up "Advanced Tiling Techniques for Environmental Design" by Alex Senechal. This tutorial is good but it doesn't go into details in a few areas that I need help with. I understand the general concept that I bake out several…