posted a photo below, but all my work from yesterday just... isn't registering? I'm on the same material I was yesterday and I haven't made any changes. Saved my stuff (multiple times), went to bed, and now it seems like it's missing. the error says "No output node defined" but I thought my final base material node at the…
Hi, we're looking for a 3D environment artist(modeling; texturing has to be done SubstancePainter) for our animated short/TV-special 'Blood&Clay'. Our 'core' assets are scanned miniatures and we use real-life scans for background assets as well. Look and feel of your work has to blend in. https://bloodandclay.com/bnc.php…
Useful for creating facial rigs, this JUST builds the sticks, it doesn't link them. I still need to tidy up the linking code (it works now, but it's still hardcoded in places), I'll post it when I get a chance. The fairly step by step explanation of how I went about this is here:…
Description We are looking for a talented and experienced Visual Effects Artist to help lead our efforts in creating and innovating stunning visual effects for our current and future titles. The ideal candidate will have an eye for visual detail backed up with excellent technical understanding and ability in order to…
Hello, i think you all already know about the "Nvidia GAN AI machine learning powered face generator" that is a program that analyzed like tens of thousands of photographs of real people and is now able to "make" a realistic face of a purely fictional human that never existed.I read that this "program" (or only source code…
Hi, so I created this code which executes fine in the script edtior, it toggles the checker map on/off each time you run the script in the UV editor. //This works fine int $uvToggleChecker = !$uvToggleChecker; if ($uvToggleChecker == 1) { print ("UV checker map turned on."); } else if ($uvToggleChecker == 0) { print ("UV…
Hello everyone! I decided to test myself and the model of the Magpul CTR buttstock.I assembled the model in Blender using Boolean operations, and polished and added chamfers in ZBrush.I painted in Substance Painter, and also drew and transferred the inscriptions and icons via Photoshop.I made renders and mini-animations…
Hi, I'm not a plugin developer, and I know this is more of an art than coding community, but I was hoping that at the very least someone here could point me in the right direction. There's a game engine (the Cyanworlds.com Engine, used to make Myst Online: Uru Live) that was made open source by it's developers last week…
I'd also advise that art is an iterative process. Planning can save some time but if you don't have lots of experience it's hard to predict how a project will go, and that makes planning less useful. For a student project I'd do as Eric suggests and treat it as if it was a one off asset so at least there's art to look at,…
Clarisse is just an example of something more user friendly while keeping very procedural and flexible approaches. SD design might be totally driven by performance limitations, GPU specifics etc I am not sure. After all Filter forge, kind of SD alternative allowing few cool things SD wouldn't (like scaling the whole…