OK guys, heres all the details you asked for:- -I'm using Max 2011 -The model is fairly low poly. It only has 586 polygons. -The only modifiers (apart from editpoly) are two "Unwrap UVW's". One for the texture map, and one for the lightmap. -The model was all one object from the beginning. I started off with a tube object,…
@John: The settings for XNormal right off the bat are pretty lousy, for example, set your AO bake to something like Cosine within the 120-180 range. The default ones aren't that grand, it also doesn't help that most tutorials don't cover indepth these stuff and you need to read the PDF, which gets installed in the XN…
I sent Sony an email asking about the PS3 specs. They replied: Hi Sam, Thank you for writing us. The technical specifications for the PLAYSTATION(R)3 computer entertainment system have been released at a press conference in Los Angeles, California, in May of 2006. You can view the specifications of the PLAYSTATION(R)3…
Hello everyone, we are a small group of game devs known by Everlight Games, we are currently working on a high fantasy video game project known as Equilibrium. Due to the amount of artwork the game will require we need an additional artist, Our team currently consists out of a writer, Coder and 2 artist. The job of the 2D…
I'm trying to get a quick animation of a small plume of smoke like what I have here, and I'm happy with the shape but it comes out way too blocky and low-quality on render. Here it is in maya's viewport It's got a base resolution of 55 which I understand is low, so I would assume that's what is causing it to look so…
TECHNICAL ARTIST Location: Los Angeles, CA Position Type: Contract Job Summary: Will be responsible for troubleshooting, rendering and compositing scenes in a production so as to deliver visual style required by Client, Director and/or Producer. Responsibilities: -->Troubleshoot problems and changes -->Integrate rendered…
insomniac is hiring for these fine art positions. Environment Artist CA Environment Artist NC Lighting NC FX Artist NC Character Artist NC Concept Artist CA apply here http://www.insomniacgames.com/careers/art.php top ten reasons to work at insomniac 01. We've been named as one of the top 10 Best Small…
Hi everyone :) I am a french student in a video game school and for this summer I decided to do a project ! I'd love to redo Tibbers (like in Riot's cinematic) but in very high poly. I wanted to do fur/hair on it but I have never learn it in my school. Some people told me to use pluggin but I wanted to use Zbrush or Maya…
So there isnt much environment art that get's posted, and we've all seen a lot of next gen characters and such, but not a lot of environment or texture work. So last night i threw together a little 512px wall texture. It's not the greatest thing in the world but hopefully it can help answer any questions about next gen…
Here is a segment of animation I did for the Age of Empires 3 interludes. It was about 3 crunch days of animation work. Since this is just a clip of the cinematic I'll explain what's going on. John Black is trying to blow up the side of a mountain to create a blockade against the invading Russian army. Before he is done he…