Hi everyone
I am a french student in a video game school and for this summer I decided to do a project !
I'd love to redo Tibbers (like in Riot's cinematic) but in very high poly.
I wanted to do fur/hair on it but I have never learn it in my school. Some people told me to use pluggin but I wanted to use Zbrush or Maya for that (without plug) because I want to be prepared if a company doesn't have this pluggin.
I wanted to do "fire" too but I know how to use FX (fluids, particules...).
I mainly need tips and help for fur.
Here's the video where you can see what I want to do, you can find Tibbers at 3:33.
http://youtu.be/tEnsqpThaFg?t=3m33s
I know I'll certainly don't have a render like that, but I wanted to try ^_^
Thank you for your help !
Replies
http://wiki.polycount.com/HairTechnique
also check out
Rick Baker – FiberMesh (Zbrush)
For the tutorial on Zbrush, some people told me that if I take fur from Zbrush to put it on Maya it will be so hard and so long.