I'm trying to get a quick animation of a small plume of smoke like what I have here, and I'm happy with the shape but it comes out way too blocky and low-quality on render.
Here it is in maya's viewport
It's got a base resolution of 55 which I understand is low, so I would assume that's what is causing it to look so blocky, but if I bring it up to something like 200 it takes on a completely different shape (it branches out into like 30 plumes of smoke instead of 8 or whatever is currently there) and it takes way too long to load every frame. It starts to load out so slowly that I don't even know how to work with it. I've looked all over and I can't find any easy fixes for this. If anyone here could give me some FX pointers with this, that would be great, I'm still trying to get a hang of Fluids.