SupRore: typically i'd prefer having my large dents and scratches in the normal map, i will make their presence known in their spec map for certain, smaller scratches will go in here as well. due to the nature of the projects i've been working on, i unfortunately have not had the chance to dance in more than one texture…
hey, thanks for the input. worked on it for a few more days but kept feeling like i'm stuck on anatomy ( just constantly moving things around hoping it looks beter) so I decided to follow ryan kingslien's tutorial on anatomy and build a character from skeleton up. however, felt a bit inspired and decided to just trow cloth…
Instead of doing my paper I went to go see it with friends. I give it a 6.5 out of 10. It was fun to watch, my friend jumped out of his seat when ***spoiler alert*** the cute monkey screamed out loud from the cage, hahaha! I liked how hardcore it got when the Rock shot that kid in the neck, and thats when I was like fuck…
Heyy everybody. I am bringing my character to marmoset and this time I would like to know how you guys render your models when it comes to characters. The problem I am currently having is that some parts of the model have different specular sharpness so if i set it to work correct for the armor the face does not work very…
Thanks Dio, Im going to incorperate colored wires. Thats a great idea. Here are some other angles of my character, and a wireframe view. its 4330 polys which is high i know, next time I'll model a bit more conservative with that. Oh the texture size is 2048 X 2048, which of course is going to get shrunk down to 1024 X…
What we're seeking, what we're offering and a
rough guide to the terms we're offering. We are seeking an artist who can animate their own work for work on a JRPG style
2D game for post release revenue share. The artist in question will
need to be competent in a number of areas and styles as they will be
responsible for all…
Proelium Games is in need of a game / level designer for www.proeliumtactics.com Below are some of the responsibilities this position entails. You will be primarily working with excel spreadsheets (or very light UE4 work) and Tiled Map Editor. No UE4 experience is required but is highly preferred. * Creating balanced,…
Well, I've made a super heroine and a real guy so far, so I figured it's time to throw in my creature entry into my portfolio. I wanted to avoid cliches (grotesque, deformed, etc) and go for a more elegant kind of creature (hence the title deity). Partially inspired by the Cthulu mythos and Angels from the anime Neon…
Hey guys, we got the permission to post some of these :dizzy: Starting in 2014 we had the chance to support 343 Industries and Microsoft on their Multiplayer Production of Halo 5. We did many of the armors and will post them all once they are public.It was a very collaborative projects, with one or 2 main artists on a suit…
http://i.imgur.com/M2ZNA.png Front/Side View I realize in the arms and shoulder sections there seems to be illegal polygons but it's just the framework of the polygons that are under those parts. (None are actually overlapping) This is my first real attempt at doing something of my own without the use of tutorials, so I'm…