http://i.imgur.com/M2ZNA.png
Front/Side View
I realize in the arms and shoulder sections there seems to be illegal polygons but it's just the framework of the polygons that are under those parts. (None are actually overlapping)
This is my first real attempt at doing something of my own without the use of tutorials, so I'm absolutely aware of how much work it needs. (Never mind the fact that I still have yet to add in the hands/head)
It's supposed to be a mobile suit or a type of mech, for a lot of the outer edges of the armor I did a very small chamfer and turbosmoothed it. (Pic doesn't include turbosmooth on)
Because this is what I eventually plan to be doing as a job someday any tips/advice or even a rather harsh critique would be more than welcomed.
Aside from the required "Hello" post this is my first post on these forums. Awesome site and hopefully I'll be able to give something back sooner or later as well!
Replies
Start with basic primitives with a normal amount of polygons and give shape to whatever your planning to model. Then, go in and add egdes and define. Rinse and repeat
Good luck
Thanks for the input everyone.
Also, would you mind posting your reference for the model, so that we can see how close you are to your end goal as you continue posting?