Voxel Remesh is a multi-threaded & C++, volume based remeshing plugin for 3dsMax developed by PolyDesign. - Volume based Voxel Remesh allows you to:* Create closed surfaces from self intersected meshes, * Create a high-poly mesh for baking with round edges, * Create a lowpoly mesh from highpoly, * Generate a better…
Hi all, Here are some quick Updates for these 2 cool tools.... Unwrap Tools 1.6 This is the updated version of UnwrapTools 1.5 which was originally developed by Steve Johnson (www.chuggnut.com) and Tweaked by Diego Garcia Huerta (www.sloft.net) What have i done with this new version. Simple.... Max 2010 has some cool new…
Hello professionals at polycount forums. I am working on some games to build up my portfolio. I am no good at 3D Modeling or Animating so I purchased an asset off of unity asset store and tried using it in this asset: https://www.assetstore.unity3d.com/en/#!/content/15552 Also this is the character pack I bought:…
hi folks, this is for tech people, an experimental plugin I did a couple years back to output different tangent space normal map's from 3dsmax baker. The idea was that the quality normals modifier implements "known" tangent spaces from games such as Crytek, and therefore allows easy and synced authoring for an engine…
Sketch Retopo Hi fellow polycounters!, I wanted to bring to your attention this amazing tool I just unearthed from a 3d research group page. http://igl.ethz.ch/projects/sketch-retopo/ The tool it's called Sketch Retopo, developed by the engineering and research team from IGL (Interactive geometry lab) and based on a paper…
Hey everyone, So I wrote a small but nifty tool for pathfinder players and DMs of which I don't want to reveal too much yet, however I'd like to release it to the public for free soon. For those of you who never heard of pathfinder, it's the second most popular pen and paper RPG there is - think dungeons and dragons. The…
First, some thoughts. I'm rebuilding my website, and I'm trying to make it as painless to update as possible. I've realised that in the past I've hand written loads of PHP, or got others to do it for me. The current site has been dormant for 1 year due to the coder not finishing the output code. With the emergence of the…
Yeah, the strong underlighting creates a really cool effect. I was inspired by The Abyss, which has a similar lighting on the Deep Core platform, but my version ended up pretty subtle to draw more attention to the workbench, but I now realize I may have over corrected. I have a caustic effect on the moonpool light that I…
So i'm finally going to buy a new computer. I'm not so good on computers when it comes to the hardware so i would like some advice on what's good and necessary when it comes to brands and performance. I'm going to use it for 3d and gaming. Software's i use are 3dsmax, photoshop, mudbox, zbrush and i also plan on using udk…
It can easily be done as a script (or at least synchronizing the vert positions can be). The problem is processing the data quickly. Maxscript is not a fast language, and iterating over and matching the positions of thousands / tens of thousands of vertices could take a long time. Anyhow, here's a simple/unoptimized script…