Voxel Remesh is a multi-threaded & C++, volume based remeshing plugin for 3dsMax developed by PolyDesign.
- Volume based Voxel Remesh allows you to:
- Create closed surfaces from self intersected meshes,
- Create a high-poly mesh for baking with round edges,
- Create a lowpoly mesh from highpoly,
- Generate a better topology for 3d scan meshes,
- Create level designs,
- Create organic meshes in 3dsMax,
- Create an evenly distributed polygonal mesh for physics simulations,
- A dynamesh like workflow,
- And much more depending on the artist's creativity
- Since voxel remesh is a volume based plugin, it does only work with closed (watertight) meshes.
- A quick cap holes modifier will do the job for many cases.
- Voxel Remesh is a multi-threaded plugin so more cpu cores mean faster results.
- Voxel Remesh works realtime in low resolutions, and all values are animatable.
- Voxel Remesh only supports 3dsMax 2016, 2017, 2018, 2019, 2020 and 2021.
- If you've already bought the dynamax, you can get this one with %50 discount, Coupon code is inside the dynamax files.
-Stay Creative.
Screenshots are the with and without the Voxel Remesh plugin.
Inspired from boolean - dynamesh workflow.
youtube video link:
https://www.youtube.com/watch?v=wx9LO-qtgAA&t=8sGet it from here:
https://www.cgtrader.com/3d-models/scripts-plugins/modelling/voxel-remesh-for-3dsmaxyoutube video link:
https://www.youtube.com/watch?v=wx9LO-qtgAA&t=8sGet it from here:
https://www.cgtrader.com/3d-models/scripts-plugins/modelling/voxel-remesh-for-3dsmax
Replies
Also curious will there be any future updates, if for example you find a way to speed up the processing times? Zbrush still is much faster atm.
look forward to the improvements and updates in the future (please don't abandon this)
But as you have mentioned, more resolution and more iterations of relax makes the edges better.