I was wondering if anyone has made one and is willing to share it. I've looked into the stock one thinking I can modify it but I have to relearn FX-maps again and it's time consuming. Would be cool to have such node.
Hi Frigus, I'm not sure exactly what you are trying to achieve here and I will try my best to explain thing as clearly as I can: First of all are you trying to animate a walk/run animation to put it in a game engine to make your character move forward? If yes there are roughly two ways of doing it: _ it can be code(…
Thanks for the suggestion, but I don't think it's wise to upload videos of prototype art. You all know what a 3D engine looks like. Interactive computer software must be interacted with in order to determine how effective/robust/responsive/stable/capable it is. Go tell Tim Sweeney & John Carmack that they should code their…
Possible newb question; how do you set independent shading modes for objects in Max? Example: I'm modeling a low poly mesh over the high and want to display the low poly in wireframe but have the high shaded only.
It's been awhile since I posted anything, I don't think anyone was complaining about that though hehe... So here I go... This was a project I worked on last term in school.. I wanted to do a project where I picked contrasting art-styles and my ability to reach them. I got the project / pieces done, but there's things I…
it's been a while, this is my first free weekend in a few weeks so i decided to try and make something with zbrush core which i recently bought to see if i could get pass the wacky Zbrush UI. slowly getting the hang of things. here's a dude i made in about half a day. i could have spent a lot more time on the hair but this…
your shader is hard to read broken up like that, try taking a bunch of screen shots and stitching together in PS so we get one seamless pic of your shader, it'll be easier to see how things hookup. As far as helping you figure out why your shader is broken I recommend going through each element and see how it's affecting…
Looks pretty nice to be honest. I want to see it :) [ame] http://www.youtube.com/watch?v=DeAfoiN5SDw&feature=player_embedded[/ame] http://www.ironsky.net/site/ As World War II comes to an end in 1945, Hans Kammler and other Germananti-gravity research. From a secret base in the Antarctic, Nazi spaceships are sent to the…
Hi all Thought I'd share something I've been working on recently! It's Cole from the inFamous series but from an older piece of concept art by Massive Black: High Poly is pretty much finished, though looking for any critique on how I can improve it? Not really sure how to go about doing the hair as you'll see in the…