This job is no longer available. Thank you Hello, I am looking for a freelancer artist who can transfer an interior scene created in 3ds max with vray materials to an unreal 4 scene. If you have experience with doing realistic interior lighting in unreal, that's a plus. If you are interested please contact me. Thank you
Hello, I'm having a slight issue with my lightmap failing to emits and light detail in the scene. I have all lights deleted and I have the lightmap in the self - illum slot, but no shadows are appearing. This isn't my first time doing this, but for some reason this scene is giving me a head ache.:poly142: I appreciate…
I just recently completed a scene i've been working on for a while now and was wanting some outside c/c. All modeling/mapping was done in 3dMax, texturing in photoshop and brought into the unreal 3 editor. The scene was taken from a snapshot my gf took on our vacation in Cape Hatteras NC. Thanks, and i look forward to…
I have having a lil problem in my scene. Let me show the screenshot first. In the image, you see the close up grass or crop model/texture seems to be fine. in the scene, from far, the grass looks too noisy.. the texture is just a plain green color(not even gradient).. What should/can I do to make to look better ?
Is there a way to create create in-between boxes between two boxes like in the attached image, the gap between them is always 0 . And when I move one of the corner boxes the whole thing to update(the number of boxes, the sizes). Also if I save the scene, restart max, and open the scene again I want to be able to move the…
Hello all, I have a scene where I'm composting something on fire and I'm using a 3dfluid container to do it. When I scrub through my time line it looks fine, but when I render out the whole scene it doesn't look the same way. Can anyone tell me how to get the render to look like the time line scrub?
My current project: MGS2 Hallway scene Moodboard: AO Render: I'm not sure if I want to stick to the original scene, or add some more props to populate the hallway some more, as it currently feels a little empty. I also want to try and achieve a more Photo-Realistic look in comparison to the original. Any ideas, suggestions…
Hi All, I recreated a scene from Mass Effect 3. It is currently only high poly objects. After discovering that this entire scene was created using tileable UV strips, I'm uncertain if I will progress forward or try an alternate approach. All comments and criticisms are welcome! REFERENCE/CONCEPT: HS Study: Feedback is…
Hi guys just got Unreal 4 and have a scene I want to import in from Maya. was wondering if there was any way of importing the scene with the same xyz coordinates as in maya, or do I have to manually place each asset in unreal I know in unity its possible to have the exact location as in Maya i am hoping this is true for…
Hello, I'm using MaxScript for a uni module and my idea to create a scene generator. I'm keeping it simple for now and sticking with just a hilly scene. What I would like to know is how to create a road using maxscript. Ideally, I would like to be able to select a spline, then create a box at the start and have it extrude…