Hi All,
I recreated a scene from Mass Effect 3. It is currently only high poly objects. After discovering that this entire scene was created using tileable UV strips, I'm uncertain if I will progress forward or try an alternate approach.
Lovin this mate! I'm the the midst of an hs study myself, so I can appreciate the work. Haha.
Not a whole lot to crit. You're sticking super close to concept; but I'd love to see it pushed a bit further. Maybe include props just to spice it up a bit. You've gone some great modeling going on here, and it would be great to see some story to help enforce that. Depending on your goals though, that may not be in the cards. Either way, kickin work.
@BelgianBoolean - Thanks! Do you mean the monitors, and some of the banding around the pipes? Or other game objects found in ME3? What is the HS study you're focusing on?
I was thinking other props found in ME3. I love seeing environments that feel used or inhabited. So populating the area with props (i.e. trash, crates, etc These aren't the greatest examples) helps with that a bit and gives the area a bit more life.
Replies
Not a whole lot to crit. You're sticking super close to concept; but I'd love to see it pushed a bit further. Maybe include props just to spice it up a bit. You've gone some great modeling going on here, and it would be great to see some story to help enforce that. Depending on your goals though, that may not be in the cards. Either way, kickin work.
The major thing i noticed is the walkway is thiner in the concept then in the 3d piece but otherwise it looks great
@Darkleopard - ahh good eye! tyty
This is my HS study http://www.polycount.com/forum/showthread.php?t=99208
It'll be interesting to see how you take this to low-poly