Torn Banner Studios is looking for a talented, team oriented Multiplayer Level Designer to contribute to our recently released game Chivalry: Medieval Warfare. This is an on-site, full-time, paid position. We are located in Toronto, Canada. Come be a part of our exciting new studio as we continue to pursue our dreams.…
Hello fellow artists, My name is Sean Kelly. My work can be seen at here and I'm currently working on aSci-Fi FPS. The team, Dynamic Gaming currently consists of myself and two other concept artists. We have already a total of about 12 concept paintings, I have a countless number of sketches on paper, a half dozen models,…
Can any one tell me the process of getting your level to show up int the map menu in unreal tournament 3. how to set up the file and level packages and stuff. I cant seem to figure it out.
I've read about the level streaming systems but I don't know if it can do what I want to achieve. I'd like to have chunks of meshes with lights, skeletal meshes, etc. that can load in and out, but also occupy the same space in a level. The reason I want this is so I can incorporate non-euclidean geometry to my level…
Level Designer Do you love creating interesting worlds? Have you got the technical knowhow and skills to take something from concept and make it a playable reality? Does crafting an immersive experience for gamers excite you? If so, then we're looking for you! Afterthought is looking for a talented level designer to help…
hey im trying to find a good level sysytem to base of. my level cap is 50 and debating to use a skill tree system or point system for character skill improvement. if any one got a good idea or a place to start be greatly appreciated
Hey guys, here is another map made for a VR shooter. With the freedom I had, I wanted to do something big and pay homage to one of my all time fav levels ever in games, Anor Londo from Dark Souls. So I created the level with assets given to me and tried to create a symmetrical arena shooter level within that theme. I've…
Happy Monday :) Cool to see some binoculars. Looking at the concept, I find it a bit hard to tell what materials are used, so I'm curious to see peoples' interpretations. Those are very nice lamp photos :-B Nice Progress on the lamp @Hymil, don't have anything to critique really :+1: I find with such hard surface props…
Hey all! I'm looking for a way to view a list of all materials used within a level / sub level in UE4... I'm hoping there is something like this built into the engine but I haven't had much luck in finding an answer. I know there is the reference viewer... but I'm having a hard time navigating it since there is no filter…
My name is Vipar and I represent a small group of people who want to put a 1st/3rd person action game together. We believe that we have a truly original story and concept, and we hope we can turn it into something incredible! We have started already, and we have the story basics down, and the GDD is still in the works…