IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
The reason why the book is not titled in relation to a particular version of Unreal is because although the latest version has some overhauls and certain processes have changed, this book covers general techniques that could be used not only in Unreal Engine 3 but any other games engine software. The book is not a Unreal…
This Character is Inspired by the Work of Mr. Bala R Called " The Sage ". This is my representation of the character. I chose a semi realistic style. This process shows the integrated Low Poly Character in Unreal Engine 4. All the images and video are real time capture in unreal engine. UE4 - The Sage cinematic <a…
Quick question does anyone know if you can use Vector Art for 2D Mobile Games with unreal 4? i guess what I'm trying to say is could i create art in AI ( illustrator ) to create sprites/tileset for the 2d games I'm currently working on to use within unreal paper 2d.
I've decided to shift all Unreal Engine tutorials and information, including free tools, materials, textures and uassets to my website at: B3D Game Dev http://b3dgamedev.com It's still in it's early phases of development, but there are tips on unreal tools already in there. I'm always open to questions or…
EQ-Games (www.eq-games.com) has expanded to Midtown Atlanta and is looking for an experienced Art Director to help lead the development of a visual style and identity for our upcoming title made in Unreal Engine. The game features a high-fidelity realistic art style in a medieval setting. This job will be full-time and is…
Find yourself asking that age old question: 'Why aren't my normals displaying correctly?' Spent some time today working through Marmoset 3, Substance 2.5 and Unreal 4 seeing whats different between each program when it comes to displaying normals baked in 3dsmax. I've collated some information and images below for the…
I'm working in a game for our portfolio and I am placing the meshes we worked on in our scene in UE5. We made our own 4-Blend Material to blend in up to 4 different texture with base color, Normal and ORD and I would like to get help to avoid any form of repetition on the bookshelves shown in the image. Any suggestion?