It definitely won't let you compare 1-to-1 exactly. You can try creating a camera to view an angle closer to the original camera. But I think you'll just have to eyeball it. Real-world cameras have barrel distortion and other artifacts that most 3d cameras don't have (unless you put a ton of effort into it).
EDIT: Fixed problem, can't delete post. It was caused by some hidden polygons that Maya sometimes likes to create when you bridge faces (inside that shoe) -.- Original post; Title pretty much says it all, I imported all the bits of my character and I can subdivide all of the objects normally except the body. Mudbox just…
Guide to Game Art Applications I recently celebrated my first anniversary in games and I've been reminiscing about my pre-industry days. I remember the struggles of casting out job applications and the rush of getting bites back from studios. It was difficult to get any form of feedback after applying and responses were…
Heya and happy holidays ! :D Fansub here, some of you might know me as the guy behind Quick Pipe or ADN Modeler Tools :) After a long and tedious (but awesome) year full of moar scripting and less art-ing (welp, consider both to be art-ing, but ya got the point) I've decided to kick off 2017 by creating more and more 3D…
First off, thanks for the addition of anchor points and micro detail maps - it's great and useful. Near as I can tell, the current workflow requires micro detail used by any given generator to be sourced from a single layer, since each generator only has one micro normal and one micro height channel. Is there something I'm…
Hey guys, just come context on this piece: A tiny boat with a makeshift shack built onto the back of it, this boathouse will be sitting on a scholars desk inside a lightbulb, (like a terrarium) filled with sand or dirt. In the background, there will be a few mysterious leather-bound books and a magnifying glass. One of the…
Hello guys, this is my first post here so I hope everyone is doing alright and I am hyped to join this community of amazing creators. I am a fourth-year Automation and Computers student from Romania, Craiova and I am making this project as a study case for my paper license. For anyone interested in my portfolio here is a…
Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
Hello people, My name is Marten van Wier and I am looking for people to assist in finishing a Single Player modification that is being made for the original Unreal by Epic games that was released in 1998. This project is based on the work that was done for a conversion of Unreal on the original Playstation before the…
Just finished checking this out on and off for the past few days. Absolutely incredible stuff, very informative, incredibly well done and actually enjoyable! Laurens, you're a great instructor! I have a question though, why is it called 'Part 1'? Surely you're not gonna be covering low-poly on that? Judging by your…