First off, thanks for the addition of anchor points and micro detail maps - it's great and useful.
Near as I can tell, the current workflow requires micro detail used by any given generator to be sourced from a single layer, since each generator only has one micro normal and one micro height channel. Is there something I'm missing? If not, any plans to support multiple micro normal and micro height maps going into one generator?
Working on complex models it's a little frustrating that for example any additional inset detail that I want to feed into generators for edge wear all has to be painted in one layer - not as non-destructive as I'd like.
Thank you!
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