EDIT: Fixed problem, can't delete post.
It was caused by some hidden polygons that Maya sometimes likes to create when you bridge faces (inside that shoe) -.-
Original post;
Title pretty much says it all, I imported all the bits of my character and I can subdivide all of the objects normally except the body. Mudbox just halts and I have to force the program to exit.
The body has no tri's or n-gons (checked inside maya with the select faces by constraints tool) and theres no holes either (not that it matters anyway).
Tried to import the character into ZBrush and then subdivided in there perfectly fine~
I then disabled "subdivide UVs" in the subdivision options and it worked, I can subdivide the body! And then this happens at the bottom of the shoe...
The top 2 shows the body being smoothed in Maya and the bottom yellow one is mudbox.
Im guessing this happens because of something to do with disabling the subdivision of UVs, but as I said, if I do enable that then it just crashes -.- And its ONLY this model as it works fine for every other 3d model I tried with...