Hello , does someone knows how can I translate textures from an UDIM position to the other without loosing the precision positioning in the UVmap texture ? so imagine if I did a baking of several UDIM textures and now I want to translate them all into central first uvmap textures without loosing orientation ,position and…
Hey there. I'm working on a mod for a game engine. Anyways, it supports lightwave objects and an associated TGA file with a uvmap. My question is.. right now my textures are planar and I scaled and rotated to fit each leaf and trunk etc. How would I convert this into a uvmap (TGA) file that is associated with the object?…
@Slayvin You're right in many point, but how I dont know how use the mixed textures (mirrored and not) in Blender uvmap, I did a unique uvmap for the model.
You mean I should uvmap each of the round and diamond shapes individually and then unroll the circlet with one single open uvmap ? or I can save space somehow?
hello, this is my first post. Can anybody give me a tip on blending skin from the uvmap so it doesnt look like theres a crease or line where the uvmap ends? Online Portfolio
Hi , I was thinking to finally try NDO DDO that I got time ago and never had chance yet to use it , so working on the high poly model for a spaceship here : http://polycount.com/discussion/169587/spaceship-hardsurface-subdivision-polymodeling-learning-and-help#latest I checked the tutorials and sems I am forced to UVMAP…
Hello , I was making this kind of round obbject and I wanted to use the most from my uvmap space , I was wondering if is possible to use a rectangular map in 3dsmax and zbrush to bake as well in xnormal .... Or do I need to stretch it into a square?