I was just too tired to do anything when I got Mono. I had just gotten Pikmin and my friend decided the best course of action was to come over while I was sleeping and play it (my roommate didn't mind) and I would wake up periodically long enough to question why he was there. He woke me up when he was about to beat the…
I would suggest softening the shadows from the red light, so it's easier to see what shading is coming from the lighting. It would also be great to see a couple closeups with wireframe vs final render. Something like this maybe, but better quality, matching angles, you know the drill.
Coming along nicely! I think your cloth is overall a bit too smooth/soft. For one thing in regards to the silhouette (compare the transition from the gloves ot the sleeve for example or the overall silhouette of the arm) but also the general shapes or the impact of seams. You also seem to have changed some of the seam…
Hi, My name is James Tan. I am a programmer working with RoboBlitz and have had great success in developing my game for it. I am also an artist but I haven't had much time to work on the art assests while developing code at the same time. Unlike almost every other mod for RoboBlitz out there, mine is an actual working…
Hi Guys, I've just reopened a script i made a while ago, however I know it was working last time I used it, it's now not working. When going through the export part of code it gives the error no ""+"" function for undefined The code is as follows: fn ExportFBX filePath createFolder ObjName = ( The error occurs on the…
www.illusionscg.com (should be Opera and FireFox compatible for all you non-Internet Explorer users out there) Alrighty, its that time again, another student redoing his website in hopes of one day achieving jobbage/employment. Yes I know what some of you are saying "Wow, another website", so please bear with me.…
Hi, In recent months I have been reworking some game code of mine to develop what is probably most easily described as an Elite Dangerous / Star Citizen clone. Up until now the game graphics have been a combination of placeholders found in a variety of different places and my own quick and simple programmer art. The code…
If I recall correctly, ZBrush started out as purely 2.5D with the whole "pixols" tech which was basically color plus some height data. They added 3d meshes that you could stamp down into pixols on the canvas. But it was still an orthographic view mode. Then people were manipulating 3d models more, and not stamping them…
Hey so I create a project in DDO. The project is started with a variety of 4k textures. Some of them are tiffs, a couple are targas. I set the texel density of the project to 4k. And then it's all working, but when I try to use cross app mode or to export the images after I do the export menu it opens up a save prompt to…