Hi,
My name is James Tan. I am a programmer working with RoboBlitz and have had great success in developing my game for it. I am also an artist but I haven't had much time to work on the art assests while developing code at the same time.
Unlike
almost every other mod for RoboBlitz out there, mine is an
actual working prototype on RoboBlitz. This means that this game isn't a preproduction mod for Unreal Tournament 3, and that its an actual working game.
Here are some screenshots of the things I have written inside RoboBlitz.
AI Controlled TurretsPawn animationMore pawn animationVehiclesPhysic RagdollsKismet Mathematics for Level DesignersMultiplayer in RoboBlitzDynamic post rendering effects
Currently working on a prototype of my game. It isn't called anything at the moment, as I often develop the game first before I start thinking up of fancy names and what not.
Latest Development Image (08/05/07)
As you can see its a top down game of sort. If you have played Defense of the Ancients, it is a little like that (but not much anymore). Anyways, the mouse code is working just fine, skills are working, and the cover/attack/defense systems are working just fine.
If you are interested, please contact me at:
E-Mail : james (at) l3.net.nz
MSN : ctan (at) xtra.co.nz
IRC : SolidSnake , enterthegame.com @
#unrealed
Thanks for reading
Replies
No, at this point I won't be releasing another version.