Hi,
In recent months I have been reworking some game code of mine to develop what is probably most easily described as an Elite Dangerous / Star Citizen clone. Up until now the game graphics have been a combination of placeholders found in a variety of different places and my own quick and simple programmer art. The code has now reached a level of maturity where I need to start using models that may actually still be around when the game has finished.
With this in mind the last few weeks have been spent working on a star fighter model as shown in the untextured images below.
The general idea with the models is to have a modular design so that the engines, weapons, scanners, etc can be swapped out and replaced depending on the equipment selected.
Currently the model (as shown with the layout above) runs to around 1,800 polys, with this probably increasing to around 2,600 when I add a pilot and more detailed interior modelling.
Given that I am much more of a programmer than an artist I really would appreciate feedback on my progress so far - is the overall look interesting, are there any particular elements that need to be worked on or added, etc. Also before I start with the fun of texturing this model are there any good tutorials on texturing sci-fi models (I have some experience with texturing so know the basics, but the last set of models I worked on were for a fantasy setting so quite a change in style).
Replies
Feedback still very welcome especially on the texturing - I feel the model itself is working nicely and matches what I am trying to achieve ... but when it comes to texturing this is not a strong point and I would welcome feedback on what people think is working ... and not working.
I guess the devil will be in the material and material details, which you'll get around to at some point I think.