Hi Guys, we are searching for some professional 3D Artists and Coder (C# and/or Java). 1st: Apologies for the bad english (we're from austria) :) Details: Style: simplistic toonish We originally wrote a Toonish Fantasy RPG Storyboard, and now we visualize this with Unity3D Game Engine. We're looking to invest some money in…
Hi Guys, we are searching for some professional 3D Artists and Coder (C# and/or Java). 1st: Apologies for the bad english (we're from austria) :) Details: Style: simplistic toonish We originally wrote a Toonish Fantasy RPG Storyboard, and now we visualize this with Unity3D Game Engine. We're looking to invest some money in…
So I am doing some rigging in 3ds max 2017 and I'm noticing a particularly annoying occurrence. When using the Bone Tools rollout menu from the Animation panel I can go along working just fine. After a while however I notice that the "Bone Edit Mode" button becomes grayed out and unclickable. Closing and opening the…
Ok, so after GDC I decided it was time to get my shit together and get a page up so I could, you know, get a job, and not have to bow my head in shame every time I met someone. I figured August was a good deadline. My desktop now has these little colonies of files growing in various places. None of which look like a web…
Hi everyone, brief update for the week. :) I’ve continued refining shapes and making adjustments to improve cohesion and readability throughout the interior. Some proportions and transitions between assets felt a bit too simple before, so I’ve been tightening those up and pushing toward a more consistent shape language.…
I'm not quite sure what happened with the code I had originally posted here. Maybe something changed in the way Polycount displays code.. I honestly don't know why it got so messed up as I remember it showing correctly when I posted it. Here is a revised version. This should work correctly: // Orthogonal Camera Toggle…
So with vertex normals, when you try to shade a simple cone, you have to use a lot of geometry or a normal map. Because if you try to use just 1 vertex on top, the back side will not shade correctly. And if you use quads with a flat cylinder top, you get these hard smoothing edges from the tris. I know the simplest…
Sup folks. Unfortunately it looks like newest Alpha builds (which previously was contain SDF nodes such as "Mesh To SDF Volume") are no longer exist on official site. At try a several of them and even with enabling experimental features and new voluem nodes - SDF nodes are not there :( Maybe some one still have an zip…
cmon dude, shaderfx is nodebasex, just screw around with the nodes until a descent result comes out, everyone could do that you dont even have to understand linear algebra (if youre not using the custim code node) http://www.lumonix.biz/shaderfx.html download, install, just do it !
Alright everybody, it's here again! (Crept up on me, for sure!) Share your inktobers with everyone here. Let's make this another great year! Inktober 01 - got some warming up to do..