Get float2 $size gets the size of the whole document and I need to obtain the size of a decal I drop as a layer over to calculate shift and scale values from "pixel" integer inputs . In Designer I just use "get size" node that measure whatever bitmap you drop there and pass float2 to transform node with parent size . Same…
Useful for creating facial rigs, this JUST builds the sticks, it doesn't link them. I still need to tidy up the linking code (it works now, but it's still hardcoded in places), I'll post it when I get a chance. The fairly step by step explanation of how I went about this is here:…
posted a photo below, but all my work from yesterday just... isn't registering? I'm on the same material I was yesterday and I haven't made any changes. Saved my stuff (multiple times), went to bed, and now it seems like it's missing. the error says "No output node defined" but I thought my final base material node at the…
Description We are looking for a talented and experienced Visual Effects Artist to help lead our efforts in creating and innovating stunning visual effects for our current and future titles. The ideal candidate will have an eye for visual detail backed up with excellent technical understanding and ability in order to…
Hello, i think you all already know about the "Nvidia GAN AI machine learning powered face generator" that is a program that analyzed like tens of thousands of photographs of real people and is now able to "make" a realistic face of a purely fictional human that never existed. I read that this "program" (or only source…
Hi, so I created this code which executes fine in the script edtior, it toggles the checker map on/off each time you run the script in the UV editor. //This works fine int $uvToggleChecker = !$uvToggleChecker; if ($uvToggleChecker == 1) { print ("UV checker map turned on."); } else if ($uvToggleChecker == 0) { print ("UV…
Hi, I'm not a plugin developer, and I know this is more of an art than coding community, but I was hoping that at the very least someone here could point me in the right direction. There's a game engine (the Cyanworlds.com Engine, used to make Myst Online: Uru Live) that was made open source by it's developers last week…
Clarisse is just an example of something more user friendly while keeping very procedural and flexible approaches. SD design might be totally driven by performance limitations, GPU specifics etc I am not sure. After all Filter forge, kind of SD alternative allowing few cool things SD wouldn't (like scaling the whole…
I hope to every god ever that the modifiers dont come back to the game. Or at the very least, not in ranked mode. Keep them in non-ranked, or have a separate game mode with them. The reason this game is so amazing, and the reason why so many people like it, is because it's an even playing field at all times. If you play…
It's incredibly hard to find wood that hasn't been turned into planks... Plywood is about the only thing that gets peeled off a tree like a sheet of toilet paper coming off the roll, and steamed flat. Aside from that, there are several ways to generate wood grain patterns procedurally. Max has a wood material that will get…